AI Insights · Timothy · July 2022
Top 5 Hybridcasual Games on iOS in South America Q2 2022
Analyzing the performance of the top 5 hybridcasual games on iOS in South America during Q2 2022, including key metrics such as weekly downloads, revenue, and active users.
In the second quarter of 2022, the hybridcasual gaming market in South America saw significant activity on the iOS platform. Here's a closer look at the performance of the top five games in this category, based on data from Sensor Tower.
Stumble Guys by Scopely, Inc. experienced a notable increase in weekly downloads, rising from approximately 50K at the end of March to around 168K by the end of June. Concurrently, weekly revenue peaked at about $147K at the start of the quarter, before stabilizing at around $67K by the end of June. The game’s weekly active users also grew significantly, from roughly 251K to nearly 479K over the same period.
Art of War: Legions from Fastone Games showed a more modest performance in terms of weekly downloads, starting at around 692 and peaking at 2063 mid-April, before settling at 1186 by the end of June. Weekly revenue saw fluctuations, reaching a high of approximately $10K in mid-April and ending the quarter at around $5.9K. Weekly active users for this game grew from 11.2K to 12.4K over the quarter.
Kingdom Guard: Tower Defense TD by TAP4FUN (HONGKONG) LIMITED had a varied performance. Weekly downloads began at about 10.6K at the end of March but saw a steep decline, ending the quarter at approximately 1.7K. However, weekly revenue showed a relatively stable trend, peaking at around $12.9K in mid-May and finishing the quarter at approximately $6.6K. The game’s weekly active users decreased from 12.4K to 7.3K over this period.
Sniper 3D: Gun Shooting Games by Wildlife Studios saw a consistent increase in weekly downloads, from around 13.6K at the end of March to 21.7K by mid-June, before slightly dropping to 18.3K by the end of the quarter. Weekly revenue for this game showed a peak of approximately $10K in mid-June, ending the quarter at around $8.6K. Its weekly active users grew from 45.6K to 49.8K over the same period.
Lastly, Rush Royale: Tower Defense TD by MY.GAMES B.V. had a relatively stable performance. Weekly downloads peaked at around 9.3K in mid-April, before declining to 3.8K by the end of June. Weekly revenue reached its highest at approximately $19.2K in mid-April and fell to about $8.7K by the end of the quarter. The game’s weekly active users saw a slight decline from 20.3K to 19.6K.
These insights are based on data from Sensor Tower. For more detailed analyses and insights, visit Sensor Tower's website.